ngfx::D3DBuffer
Inherits from ngfx::Buffer
Inherited by ngfx::D3DReadbackBuffer
Public Functions
Name | |
---|---|
void | create(D3DGraphicsContext * ctx, const void * data, uint32_t size, BufferUsageFlags bufferUsageFlags) |
void | create(D3DGraphicsContext * ctx, const void * data, uint32_t size, D3D12_HEAP_TYPE heapType =D3D12_HEAP_TYPE_DEFAULT, D3D12_RESOURCE_FLAGS resourceFlags =D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATES initialResourceState =D3D12_RESOURCE_STATE_GENERIC_READ) |
virtual | ~D3DBuffer() |
virtual void * | map() override |
virtual void | unmap() override |
virtual void | upload(const void * data, uint32_t size, uint32_t offset =0) override |
virtual void | download(void * data, uint32_t size, uint32_t offset =0) override |
Public Attributes
Name | |
---|---|
uint32_t | size |
ComPtr< ID3D12Resource > | v |
Protected Attributes
Name | |
---|---|
D3DGraphicsContext * | ctx |
D3D12_HEAP_TYPE | heapType |
D3D12_RESOURCE_STATES | initialResourceState |
D3D12_RESOURCE_STATES | currentResourceState |
D3DReadbackBuffer * | d3dReadbackBuffer |
void * | d3dReadBackBufferPtr |
Additional inherited members
Public Functions inherited from ngfx::Buffer
Name | |
---|---|
virtual | ~Buffer() |
Public Functions Documentation
function create
void create(
D3DGraphicsContext * ctx,
const void * data,
uint32_t size,
BufferUsageFlags bufferUsageFlags
)
function create
void create(
D3DGraphicsContext * ctx,
const void * data,
uint32_t size,
D3D12_HEAP_TYPE heapType =D3D12_HEAP_TYPE_DEFAULT,
D3D12_RESOURCE_FLAGS resourceFlags =D3D12_RESOURCE_FLAG_NONE,
D3D12_RESOURCE_STATES initialResourceState =D3D12_RESOURCE_STATE_GENERIC_READ
)
function ~D3DBuffer
virtual ~D3DBuffer()
function map
virtual void * map() override
Reimplements: ngfx::Buffer::map
Map the buffer contents for CPU read/write access
function unmap
virtual void unmap() override
Reimplements: ngfx::Buffer::unmap
Unmap the buffer
function upload
virtual void upload(
const void * data,
uint32_t size,
uint32_t offset =0
) override
Parameters:
- data The buffer data
- size The size of the data (in bytes)
- offset The destination offset (in bytes)
Reimplements: ngfx::Buffer::upload
Upload the CPU data to the GPU buffer
function download
inline virtual void download(
void * data,
uint32_t size,
uint32_t offset =0
) override
Parameters:
- data The destination address
- size The size of the data to download (in bytes)
- offset The destination offset (in bytes)
Reimplements: ngfx::Buffer::download
Download the GPU data to CPU-accessible memory
Public Attributes Documentation
variable size
uint32_t size;
variable v
ComPtr< ID3D12Resource > v;
Protected Attributes Documentation
variable ctx
D3DGraphicsContext * ctx;
variable heapType
D3D12_HEAP_TYPE heapType;
variable initialResourceState
D3D12_RESOURCE_STATES initialResourceState;
variable currentResourceState
D3D12_RESOURCE_STATES currentResourceState;
variable d3dReadbackBuffer
D3DReadbackBuffer * d3dReadbackBuffer = nullptr;
variable d3dReadBackBufferPtr
void * d3dReadBackBufferPtr = nullptr;
Updated on 3 April 2021 at 20:21:51 PDT