ngfx::D3DTexture
Inherits from ngfx::Texture
Public Classes
Name | |
---|---|
struct | RtvData |
struct | SamplerData |
struct | SrvData |
Public Functions
Name | |
---|---|
void | create(D3DGraphicsContext * ctx, D3DGraphics * graphics, void * data, uint32_t size, uint32_t w, uint32_t h, uint32_t d, uint32_t arrayLayers, DXGI_FORMAT format, ImageUsageFlags usageFlags, TextureType textureType, bool genMipmaps, uint32_t numSamples, const D3DSamplerDesc & samplerDesc) |
virtual void | upload(void * data, uint32_t size, uint32_t x =0, uint32_t y =0, uint32_t z =0, int32_t w =-1, int32_t h =-1, int32_t d =-1, int32_t arrayLayers =-1) override |
virtual void | download(void * data, uint32_t size, uint32_t x =0, uint32_t y =0, uint32_t z =0, int32_t w =-1, int32_t h =-1, int32_t d =-1, int32_t arrayLayers =-1) override |
virtual void | changeLayout(CommandBuffer * commandBuffer, ImageLayout imageLayout) override |
void | resourceBarrier(D3DCommandList * cmdList, D3D12_RESOURCE_STATES newState, UINT subresource =D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES) |
virtual void | generateMipmaps(CommandBuffer * commandBuffer) override |
D3DDescriptorHandle | getRtvDescriptor(uint32_t level =0, uint32_t baseLayer =0, uint32_t layerCount =1) |
D3DDescriptorHandle | getSamplerDescriptor(D3D12_FILTER filter =D3D12_FILTER_MIN_MAG_MIP_POINT) |
D3DDescriptorHandle | getSrvDescriptor(uint32_t baseMipLevel, uint32_t numMipLevels) |
Public Attributes
Name | |
---|---|
ComPtr< ID3D12Resource > | v |
std::vector< RtvData > | rtvDescriptorCache |
std::vector< SamplerData > | samplerDescriptorCache |
D3DDescriptorHandle | defaultSrvDescriptor |
D3DDescriptorHandle | defaultRtvDescriptor |
D3DDescriptorHandle | dsvDescriptor |
D3DDescriptorHandle | defaultSamplerDescriptor |
std::vector< SrvData > | srvDescriptorCache |
D3D12_RESOURCE_DESC | resourceDesc |
Additional inherited members
Public Functions inherited from ngfx::Texture
Name | |
---|---|
virtual | ~Texture() |
Public Attributes inherited from ngfx::Texture
Name | |
---|---|
PixelFormat | format |
uint32_t | w |
uint32_t | h |
uint32_t | d |
uint32_t | arrayLayers |
uint32_t | mipLevels |
uint32_t | numSamples |
ImageUsageFlags | imageUsageFlags |
TextureType | textureType |
Public Functions Documentation
function create
void create(
D3DGraphicsContext * ctx,
D3DGraphics * graphics,
void * data,
uint32_t size,
uint32_t w,
uint32_t h,
uint32_t d,
uint32_t arrayLayers,
DXGI_FORMAT format,
ImageUsageFlags usageFlags,
TextureType textureType,
bool genMipmaps,
uint32_t numSamples,
const D3DSamplerDesc & samplerDesc
)
function upload
virtual void upload(
void * data,
uint32_t size,
uint32_t x =0,
uint32_t y =0,
uint32_t z =0,
int32_t w =-1,
int32_t h =-1,
int32_t d =-1,
int32_t arrayLayers =-1
) override
Reimplements: ngfx::Texture::upload
function download
virtual void download(
void * data,
uint32_t size,
uint32_t x =0,
uint32_t y =0,
uint32_t z =0,
int32_t w =-1,
int32_t h =-1,
int32_t d =-1,
int32_t arrayLayers =-1
) override
Reimplements: ngfx::Texture::download
function changeLayout
virtual void changeLayout(
CommandBuffer * commandBuffer,
ImageLayout imageLayout
) override
Reimplements: ngfx::Texture::changeLayout
function resourceBarrier
void resourceBarrier(
D3DCommandList * cmdList,
D3D12_RESOURCE_STATES newState,
UINT subresource =D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES
)
function generateMipmaps
virtual void generateMipmaps(
CommandBuffer * commandBuffer
) override
Reimplements: ngfx::Texture::generateMipmaps
function getRtvDescriptor
D3DDescriptorHandle getRtvDescriptor(
uint32_t level =0,
uint32_t baseLayer =0,
uint32_t layerCount =1
)
function getSamplerDescriptor
D3DDescriptorHandle getSamplerDescriptor(
D3D12_FILTER filter =D3D12_FILTER_MIN_MAG_MIP_POINT
)
function getSrvDescriptor
D3DDescriptorHandle getSrvDescriptor(
uint32_t baseMipLevel,
uint32_t numMipLevels
)
Public Attributes Documentation
variable v
ComPtr< ID3D12Resource > v;
variable rtvDescriptorCache
std::vector< RtvData > rtvDescriptorCache;
variable samplerDescriptorCache
std::vector< SamplerData > samplerDescriptorCache;
variable defaultSrvDescriptor
D3DDescriptorHandle defaultSrvDescriptor {};
variable defaultRtvDescriptor
D3DDescriptorHandle defaultRtvDescriptor {};
variable dsvDescriptor
D3DDescriptorHandle dsvDescriptor {};
variable defaultSamplerDescriptor
D3DDescriptorHandle defaultSamplerDescriptor {};
variable srvDescriptorCache
std::vector< SrvData > srvDescriptorCache;
variable resourceDesc
D3D12_RESOURCE_DESC resourceDesc;
Updated on 3 April 2021 at 20:21:51 PDT