ngfx::Texture
Inherited by ngfx::D3DTexture, ngfx::MTLTexture, ngfx::VKTexture
Public Functions
Name | |
---|---|
Texture * | create(GraphicsContext * graphicsContext, Graphics * graphics, const char * filename, ImageUsageFlags imageUsageFlags =ImageUsageFlags(IMAGE_USAGE_SAMPLED_BIT |
Texture * | create(GraphicsContext * graphicsContext, Graphics * graphics, void * data, PixelFormat format, uint32_t size, uint32_t w, uint32_t h, uint32_t d, uint32_t arrayLayers, ImageUsageFlags imageUsageFlags =ImageUsageFlags(IMAGE_USAGE_SAMPLED_BIT |
virtual | ~Texture() |
virtual void | upload(void * data, uint32_t size, uint32_t x =0, uint32_t y =0, uint32_t z =0, int32_t w =-1, int32_t h =-1, int32_t d =-1, int32_t arrayLayers =-1) =0 |
virtual void | download(void * data, uint32_t size, uint32_t x =0, uint32_t y =0, uint32_t z =0, int32_t w =-1, int32_t h =-1, int32_t d =-1, int32_t arrayLayers =-1) =0 |
virtual void | changeLayout(CommandBuffer * commandBuffer, ImageLayout imageLayout) =0 |
virtual void | generateMipmaps(CommandBuffer * commandBuffer) =0 |
Public Attributes
Name | |
---|---|
PixelFormat | format |
uint32_t | w |
uint32_t | h |
uint32_t | d |
uint32_t | arrayLayers |
uint32_t | mipLevels |
uint32_t | numSamples |
ImageUsageFlags | imageUsageFlags |
TextureType | textureType |
Public Functions Documentation
function create
static Texture * create(
GraphicsContext * graphicsContext,
Graphics * graphics,
const char * filename,
ImageUsageFlags imageUsageFlags =ImageUsageFlags(IMAGE_USAGE_SAMPLED_BIT|IMAGE_USAGE_TRANSFER_SRC_BIT|IMAGE_USAGE_TRANSFER_DST_BIT),
TextureType textureType =TEXTURE_TYPE_2D,
bool genMipmaps =false,
FilterMode minFilter =FILTER_NEAREST,
FilterMode magFilter =FILTER_NEAREST,
FilterMode mipFilter =FILTER_NEAREST,
uint32_t numSamples =1
)
function create
static Texture * create(
GraphicsContext * graphicsContext,
Graphics * graphics,
void * data,
PixelFormat format,
uint32_t size,
uint32_t w,
uint32_t h,
uint32_t d,
uint32_t arrayLayers,
ImageUsageFlags imageUsageFlags =ImageUsageFlags(IMAGE_USAGE_SAMPLED_BIT|IMAGE_USAGE_TRANSFER_SRC_BIT|IMAGE_USAGE_TRANSFER_DST_BIT),
TextureType textureType =TEXTURE_TYPE_2D,
bool genMipmaps =false,
FilterMode minFilter =FILTER_NEAREST,
FilterMode magFilter =FILTER_NEAREST,
FilterMode mipFilter =FILTER_NEAREST,
uint32_t numSamples =1
)
function ~Texture
inline virtual ~Texture()
function upload
virtual void upload(
void * data,
uint32_t size,
uint32_t x =0,
uint32_t y =0,
uint32_t z =0,
int32_t w =-1,
int32_t h =-1,
int32_t d =-1,
int32_t arrayLayers =-1
) =0
Reimplemented by: ngfx::MTLTexture::upload, ngfx::VKTexture::upload, ngfx::D3DTexture::upload
function download
virtual void download(
void * data,
uint32_t size,
uint32_t x =0,
uint32_t y =0,
uint32_t z =0,
int32_t w =-1,
int32_t h =-1,
int32_t d =-1,
int32_t arrayLayers =-1
) =0
Reimplemented by: ngfx::MTLTexture::download, ngfx::VKTexture::download, ngfx::D3DTexture::download
function changeLayout
virtual void changeLayout(
CommandBuffer * commandBuffer,
ImageLayout imageLayout
) =0
Reimplemented by: ngfx::MTLTexture::changeLayout, ngfx::VKTexture::changeLayout, ngfx::D3DTexture::changeLayout
function generateMipmaps
virtual void generateMipmaps(
CommandBuffer * commandBuffer
) =0
Reimplemented by: ngfx::MTLTexture::generateMipmaps, ngfx::VKTexture::generateMipmaps, ngfx::D3DTexture::generateMipmaps
Public Attributes Documentation
variable format
PixelFormat format;
variable w
uint32_t w = 0;
variable h
uint32_t h = 0;
variable d
uint32_t d = 1;
variable arrayLayers
uint32_t arrayLayers = 1;
variable mipLevels
uint32_t mipLevels = 1;
variable numSamples
uint32_t numSamples = 1;
variable imageUsageFlags
ImageUsageFlags imageUsageFlags;
variable textureType
TextureType textureType;
Updated on 3 April 2021 at 20:21:51 PDT