ngfx::Window
Inherited by ngfx::D3DWindow, ngfx::MTLWindow, ngfx::VKWindow
Public Types
Name | |
---|---|
enum | @2 { DISPLAY_WIDTH = -1, DISPLAY_HEIGHT = -1} |
Public Functions
Name | |
---|---|
Window * | create(GraphicsContext * graphicsContext, const char * title, std::function< void(Window *thiz)> onWindowCreated, int w =DISPLAY_WIDTH, int h =DISPLAY_HEIGHT) |
virtual | ~Window() |
virtual bool | shouldClose() =0 |
virtual void | pollEvents() =0 |
Public Attributes
Name | |
---|---|
int | w |
int | h |
Surface * | surface |
std::function< void()> | onUpdate |
std::function< void()> | onPaint |
std::function< void(KeyCode code, InputAction action)> | onKey |
std::function< void(double xoffset, double yoffset)> | onScroll |
std::function< void(double x, double y)> | onCursorPos |
std::function< void(MouseButton button, InputAction action)> | onMouseButton |
Public Types Documentation
enum @2
Enumerator | Value | Description |
---|---|---|
DISPLAY_WIDTH | -1 | |
DISPLAY_HEIGHT | -1 |
Public Functions Documentation
function create
static Window * create(
GraphicsContext * graphicsContext,
const char * title,
std::function< void(Window *thiz)> onWindowCreated,
int w =DISPLAY_WIDTH,
int h =DISPLAY_HEIGHT
)
function ~Window
inline virtual ~Window()
function shouldClose
virtual bool shouldClose() =0
Reimplemented by: ngfx::WWindow::shouldClose, ngfx::MTLWindow::shouldClose
function pollEvents
virtual void pollEvents() =0
Reimplemented by: ngfx::WWindow::pollEvents, ngfx::MTLWindow::pollEvents
Public Attributes Documentation
variable w
int w;
variable h
int h;
variable surface
Surface * surface = nullptr;
variable onUpdate
std::function< void()> onUpdate = nullptr;
variable onPaint
std::function< void()> onPaint = nullptr;
variable onKey
std::function< void(KeyCode code, InputAction action)> onKey = nullptr;
variable onScroll
std::function< void(double xoffset, double yoffset)> onScroll = nullptr;
variable onCursorPos
std::function< void(double x, double y)> onCursorPos = nullptr;
variable onMouseButton
std::function< void(MouseButton button, InputAction action)> onMouseButton =
nullptr;
Updated on 3 April 2021 at 20:21:51 PDT