Files
- dir src
- dir src/ngfx
- dir src/ngfx/compute
- dir src/ngfx/computeOps
- dir src/ngfx/core
- file src/ngfx/core/Application.h
- file src/ngfx/core/BaseApplication.cpp
- file src/ngfx/core/BaseApplication.h
- file src/ngfx/core/DebugUtil.h
- file src/ngfx/core/FPSCounter.cpp
- file src/ngfx/core/FPSCounter.h
- file src/ngfx/core/File.cpp
- file src/ngfx/core/File.h
- file src/ngfx/core/FileUtil.cpp
- file src/ngfx/core/FileUtil.h
- file src/ngfx/core/ProcessUtil.cpp
- file src/ngfx/core/ProcessUtil.h
- file src/ngfx/core/StringUtil.cpp
- file src/ngfx/core/StringUtil.h
- file src/ngfx/core/Timer.cpp
- file src/ngfx/core/Timer.h
- file src/ngfx/core/Util.cpp
- file src/ngfx/core/Util.h
- dir src/ngfx/drawOps
- dir src/ngfx/graphics
- file src/ngfx/graphics/Buffer.h
- file src/ngfx/graphics/BufferUtil.h
- file src/ngfx/graphics/Camera.cpp
- file src/ngfx/graphics/Camera.h
- file src/ngfx/graphics/CommandBuffer.h
- file src/ngfx/graphics/Config.h
- file src/ngfx/graphics/Device.h
- file src/ngfx/graphics/DrawOp.h
- file src/ngfx/graphics/Fence.h
- file src/ngfx/graphics/FilterOp.cpp
- file src/ngfx/graphics/FilterOp.h
- file src/ngfx/graphics/Framebuffer.h
- file src/ngfx/graphics/Graphics.h
- file src/ngfx/graphics/GraphicsContext.h
- file src/ngfx/graphics/GraphicsCore.h
- file src/ngfx/graphics/GraphicsPipeline.cpp
- file src/ngfx/graphics/GraphicsPipeline.h
- file src/ngfx/graphics/MeshData.h
- file src/ngfx/graphics/MeshUtil.cpp
- file src/ngfx/graphics/MeshUtil.h
- file src/ngfx/graphics/Pipeline.h
- file src/ngfx/graphics/PipelineCache.cpp
- file src/ngfx/graphics/PipelineCache.h
- file src/ngfx/graphics/Queue.h
- file src/ngfx/graphics/RenderPass.h
- file src/ngfx/graphics/Semaphore.h
- file src/ngfx/graphics/ShaderModule.cpp
- file src/ngfx/graphics/ShaderModule.h
- file src/ngfx/graphics/ShaderTools.cpp
- file src/ngfx/graphics/ShaderTools.h
- file src/ngfx/graphics/Surface.h
- file src/ngfx/graphics/Swapchain.h
- file src/ngfx/graphics/Texture.cpp
- file src/ngfx/graphics/Texture.h
- file src/ngfx/graphics/Window.h
- dir src/ngfx/input
- dir src/ngfx/porting
- dir src/ngfx/porting/appkit
- dir src/ngfx/porting/d3d
- file src/ngfx/porting/d3d/D3DBlitOp.cpp
- file src/ngfx/porting/d3d/D3DBlitOp.h
- file src/ngfx/porting/d3d/D3DBuffer.cpp
- file src/ngfx/porting/d3d/D3DBuffer.h
- file src/ngfx/porting/d3d/D3DCommandList.cpp
- file src/ngfx/porting/d3d/D3DCommandList.h
- file src/ngfx/porting/d3d/D3DCommandQueue.cpp
- file src/ngfx/porting/d3d/D3DCommandQueue.h
- file src/ngfx/porting/d3d/D3DComputePass.h
- file src/ngfx/porting/d3d/D3DComputePipeline.cpp
- file src/ngfx/porting/d3d/D3DComputePipeline.h
- file src/ngfx/porting/d3d/D3DDebugUtil.h
- file src/ngfx/porting/d3d/D3DDescriptorHandle.cpp
- file src/ngfx/porting/d3d/D3DDescriptorHandle.h
- file src/ngfx/porting/d3d/D3DDescriptorHeap.cpp
- file src/ngfx/porting/d3d/D3DDescriptorHeap.h
- file src/ngfx/porting/d3d/D3DDevice.cpp
- file src/ngfx/porting/d3d/D3DDevice.h
- file src/ngfx/porting/d3d/D3DFence.cpp
- file src/ngfx/porting/d3d/D3DFence.h
- file src/ngfx/porting/d3d/D3DFramebuffer.cpp
- file src/ngfx/porting/d3d/D3DFramebuffer.h
- file src/ngfx/porting/d3d/D3DGraphics.cpp
- file src/ngfx/porting/d3d/D3DGraphics.h
- file src/ngfx/porting/d3d/D3DGraphicsContext.cpp
- file src/ngfx/porting/d3d/D3DGraphicsContext.h
- file src/ngfx/porting/d3d/D3DGraphicsCore.h
- file src/ngfx/porting/d3d/D3DGraphicsPipeline.cpp
- file src/ngfx/porting/d3d/D3DGraphicsPipeline.h
- file src/ngfx/porting/d3d/D3DPipeline.cpp
- file src/ngfx/porting/d3d/D3DPipeline.h
- file src/ngfx/porting/d3d/D3DPipelineCache.h
- file src/ngfx/porting/d3d/D3DReadbackBuffer.cpp
- file src/ngfx/porting/d3d/D3DReadbackBuffer.h
- file src/ngfx/porting/d3d/D3DRenderPass.cpp
- file src/ngfx/porting/d3d/D3DRenderPass.h
- file src/ngfx/porting/d3d/D3DSamplerDesc.h
- file src/ngfx/porting/d3d/D3DShaderModule.cpp
- file src/ngfx/porting/d3d/D3DShaderModule.h
- file src/ngfx/porting/d3d/D3DSurface.h
- file src/ngfx/porting/d3d/D3DSwapchain.cpp
- file src/ngfx/porting/d3d/D3DSwapchain.h
- file src/ngfx/porting/d3d/D3DTexture.cpp
- file src/ngfx/porting/d3d/D3DTexture.h
- file src/ngfx/porting/d3d/D3DUtil.h
- file src/ngfx/porting/d3d/D3DWindow.h
- dir src/ngfx/porting/glfw
- dir src/ngfx/porting/metal
- file src/ngfx/porting/metal/MTLApplication.h
- file src/ngfx/porting/metal/MTLApplication.mm
- file src/ngfx/porting/metal/MTLBuffer.h
- file src/ngfx/porting/metal/MTLBuffer.mm
- file src/ngfx/porting/metal/MTLCommandBuffer.h
- file src/ngfx/porting/metal/MTLCommandBuffer.mm
- file src/ngfx/porting/metal/MTLCommandEncoder.h
- file src/ngfx/porting/metal/MTLComputeCommandEncoder.h
- file src/ngfx/porting/metal/MTLComputePipeline.h
- file src/ngfx/porting/metal/MTLComputePipeline.mm
- file src/ngfx/porting/metal/MTLDepthStencilTexture.h
- file src/ngfx/porting/metal/MTLDepthStencilTexture.mm
- file src/ngfx/porting/metal/MTLDevice.h
- file src/ngfx/porting/metal/MTLDevice.mm
- file src/ngfx/porting/metal/MTLFramebuffer.h
- file src/ngfx/porting/metal/MTLFramebuffer.mm
- file src/ngfx/porting/metal/MTLGraphics.h
- file src/ngfx/porting/metal/MTLGraphics.mm
- file src/ngfx/porting/metal/MTLGraphicsContext.h
- file src/ngfx/porting/metal/MTLGraphicsContext.mm
- file src/ngfx/porting/metal/MTLGraphicsCore.h
- file src/ngfx/porting/metal/MTLGraphicsCoreDefines.h
- file src/ngfx/porting/metal/MTLGraphicsPipeline.h
- file src/ngfx/porting/metal/MTLGraphicsPipeline.mm
- file src/ngfx/porting/metal/MTLPipelineCache.h
- file src/ngfx/porting/metal/MTLPipelineUtil.h
- file src/ngfx/porting/metal/MTLPipelineUtil.mm
- file src/ngfx/porting/metal/MTLRenderCommandEncoder.h
- file src/ngfx/porting/metal/MTLRenderPass.h
- file src/ngfx/porting/metal/MTLRenderPass.mm
- file src/ngfx/porting/metal/MTLShaderModule.h
- file src/ngfx/porting/metal/MTLShaderModule.mm
- file src/ngfx/porting/metal/MTLSurface.h
- file src/ngfx/porting/metal/MTLTexture.h
- file src/ngfx/porting/metal/MTLTexture.mm
- file src/ngfx/porting/metal/MTLUtil.h
- file src/ngfx/porting/metal/MTLViewDelegate.h
- file src/ngfx/porting/metal/MTLViewDelegate.mm
- file src/ngfx/porting/metal/MTLWindow.h
- file src/ngfx/porting/metal/MTLWindow.mm
- dir src/ngfx/porting/vulkan
- file src/ngfx/porting/vulkan/VKBlit.cpp
- file src/ngfx/porting/vulkan/VKBlit.h
- file src/ngfx/porting/vulkan/VKBuffer.cpp
- file src/ngfx/porting/vulkan/VKBuffer.h
- file src/ngfx/porting/vulkan/VKCommandBuffer.cpp
- file src/ngfx/porting/vulkan/VKCommandBuffer.h
- file src/ngfx/porting/vulkan/VKCommandPool.cpp
- file src/ngfx/porting/vulkan/VKCommandPool.h
- file src/ngfx/porting/vulkan/VKComputePipeline.cpp
- file src/ngfx/porting/vulkan/VKComputePipeline.h
- file src/ngfx/porting/vulkan/VKConfig.h
- file src/ngfx/porting/vulkan/VKDebugUtil.cpp
- file src/ngfx/porting/vulkan/VKDebugUtil.h
- file src/ngfx/porting/vulkan/VKDescriptorSetLayoutCache.cpp
- file src/ngfx/porting/vulkan/VKDescriptorSetLayoutCache.h
- file src/ngfx/porting/vulkan/VKDevice.cpp
- file src/ngfx/porting/vulkan/VKDevice.h
- file src/ngfx/porting/vulkan/VKFence.cpp
- file src/ngfx/porting/vulkan/VKFence.h
- file src/ngfx/porting/vulkan/VKFramebuffer.cpp
- file src/ngfx/porting/vulkan/VKFramebuffer.h
- file src/ngfx/porting/vulkan/VKGraphics.cpp
- file src/ngfx/porting/vulkan/VKGraphics.h
- file src/ngfx/porting/vulkan/VKGraphicsContext.cpp
- file src/ngfx/porting/vulkan/VKGraphicsContext.h
- file src/ngfx/porting/vulkan/VKGraphicsCore.h
- file src/ngfx/porting/vulkan/VKGraphicsPipeline.cpp
- file src/ngfx/porting/vulkan/VKGraphicsPipeline.h
- file src/ngfx/porting/vulkan/VKImage.cpp
- file src/ngfx/porting/vulkan/VKImage.h
- file src/ngfx/porting/vulkan/VKImageCreateInfo.h
- file src/ngfx/porting/vulkan/VKImageView.cpp
- file src/ngfx/porting/vulkan/VKImageView.h
- file src/ngfx/porting/vulkan/VKImageViewCreateInfo.h
- file src/ngfx/porting/vulkan/VKInstance.cpp
- file src/ngfx/porting/vulkan/VKInstance.h
- file src/ngfx/porting/vulkan/VKPhysicalDevice.cpp
- file src/ngfx/porting/vulkan/VKPhysicalDevice.h
- file src/ngfx/porting/vulkan/VKPipeline.cpp
- file src/ngfx/porting/vulkan/VKPipeline.h
- file src/ngfx/porting/vulkan/VKPipelineCache.cpp
- file src/ngfx/porting/vulkan/VKPipelineCache.h
- file src/ngfx/porting/vulkan/VKQueue.cpp
- file src/ngfx/porting/vulkan/VKQueue.h
- file src/ngfx/porting/vulkan/VKRenderPass.cpp
- file src/ngfx/porting/vulkan/VKRenderPass.h
- file src/ngfx/porting/vulkan/VKSamplerCreateInfo.h
- file src/ngfx/porting/vulkan/VKSemaphore.cpp
- file src/ngfx/porting/vulkan/VKSemaphore.h
- file src/ngfx/porting/vulkan/VKShaderModule.cpp
- file src/ngfx/porting/vulkan/VKShaderModule.h
- file src/ngfx/porting/vulkan/VKSurface.cpp
- file src/ngfx/porting/vulkan/VKSurface.h
- file src/ngfx/porting/vulkan/VKSwapchain.cpp
- file src/ngfx/porting/vulkan/VKSwapchain.h
- file src/ngfx/porting/vulkan/VKTexture.cpp
- file src/ngfx/porting/vulkan/VKTexture.h
- file src/ngfx/porting/vulkan/VKUtil.h
- file src/ngfx/porting/vulkan/VKWindow.h
- dir src/ngfx/porting/windows
- dir src/ngfx/regex
- dir src/ngfx
Updated on 3 April 2021 at 20:21:52 PDT