src/ngfx/graphics/Buffer.h
Namespaces
Name |
---|
ngfx |
Classes
Name | |
---|---|
class | ngfx::Buffer |
Source code
/*
* Copyright 2020 GoPro Inc.
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#pragma once
#include "ngfx/graphics/CommandBuffer.h"
#include "ngfx/graphics/GraphicsCore.h"
#include <cstdint>
#include <vector>
namespace ngfx {
class GraphicsContext;
class Buffer {
public:
static Buffer *create(GraphicsContext *ctx, const void *data, uint32_t size,
BufferUsageFlags usageFlags);
template <typename T>
static inline Buffer *create(GraphicsContext *ctx, const std::vector<T> &v,
BufferUsageFlags usageFlags) {
return create(ctx, v.data(), uint32_t(v.size() * sizeof(v[0])));
}
virtual ~Buffer() {}
virtual void *map() = 0;
virtual void unmap() = 0;
virtual void upload(const void *data, uint32_t size, uint32_t offset = 0) = 0;
virtual void download(void *data, uint32_t size, uint32_t offset = 0) = 0;
};
}; // namespace ngfx
Updated on 3 April 2021 at 20:21:51 PDT