src/ngfx/graphics/Camera.cpp
Source code
/*
* Copyright 2020 GoPro Inc.
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#include "ngfx/graphics/Camera.h"
#include "ngfx/core/DebugUtil.h"
#include <glm/gtx/euler_angles.hpp>
#include <glm/gtx/transform.hpp>
using namespace ngfx;
void Camera::onKey(KeyCode code, InputAction action) {}
void Camera::onScroll(double xOffset, double yOffset) {
zoom += float(yOffset) / 10.0f;
}
void Camera::onCursorPos(double x, double y) {
auto &s = inputState;
if (s.state == 1) {
s.x = x;
s.y = y;
s.state = 2;
} else if (s.state == 2) {
double dx = x - s.x, dy = y - s.y;
yaw += float(radians(dx * 10.0f));
pitch += float(radians(dy * 10.0f));
s.x = x;
s.y = y;
}
}
void Camera::onMouseButton(MouseButton button, InputAction action) {
auto &s = inputState;
if (button == MOUSE_BUTTON_MIDDLE) {
if (s.state == 0 && action == PRESS)
s.state = 1;
else if (s.state != 0 && action == RELEASE)
s.state = 0;
}
}
void Camera::update() {
viewMat = translate(vec3(panX, panY, 0)) * translate(vec3(0, 0, zoom)) *
yawPitchRoll(radians(yaw), radians(pitch), radians(roll));
}
Updated on 3 April 2021 at 20:21:51 PDT