src/ngfx/graphics/Camera.h
Namespaces
Name |
---|
ngfx |
Classes
Name | |
---|---|
class | ngfx::Camera |
Source code
/*
* Copyright 2020 GoPro Inc.
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#pragma once
#include "ngfx/input/InputListener.h"
#include <glm/glm.hpp>
using namespace glm;
namespace ngfx {
class Camera : public InputListener {
public:
virtual ~Camera() {}
void onKey(KeyCode keyCode, InputAction keyAction) override;
void onScroll(double xoffset, double yoffset) override;
void onCursorPos(double x, double y) override;
void onMouseButton(MouseButton button, InputAction action) override;
void update();
float panX = 0.0f,
panY = 0.0f,
zoom = 0.0f,
yaw = 0.0f,
pitch = 0.0f,
roll = 0.0f;
mat4 viewMat;
private:
struct {
uint32_t state = 0;
double x = -1.0, y = -1.0;
} inputState;
};
}; // namespace ngfx
Updated on 3 April 2021 at 20:21:51 PDT