src/ngfx/graphics/Camera.h

Namespaces

Name
ngfx

Classes

Name
class ngfx::Camera

Source code

/*
 * Copyright 2020 GoPro Inc.
 *
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
 */
#pragma once
#include "ngfx/input/InputListener.h"
#include <glm/glm.hpp>
using namespace glm;

namespace ngfx {
class Camera : public InputListener {
public:
  virtual ~Camera() {}
  void onKey(KeyCode keyCode, InputAction keyAction) override;
  void onScroll(double xoffset, double yoffset) override;
  void onCursorPos(double x, double y) override;
  void onMouseButton(MouseButton button, InputAction action) override;
  void update();
  float panX = 0.0f, 
        panY = 0.0f, 
        zoom = 0.0f, 
        yaw = 0.0f, 
        pitch = 0.0f, 
        roll = 0.0f; 
  mat4 viewMat;

private:
  struct {
    uint32_t state = 0;
    double x = -1.0, y = -1.0;
  } inputState; 
};
}; // namespace ngfx

Updated on 3 April 2021 at 20:21:51 PDT