src/ngfx/compute/ComputeApplication.cpp
Namespaces
Name |
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glm |
Source code
/*
* Copyright 2020 GoPro Inc.
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#include "ngfx/compute/ComputeApplication.h"
#include "ngfx/core/DebugUtil.h"
#include "ngfx/core/Timer.h"
#include "ngfx/graphics/Graphics.h"
#include <memory>
using namespace ngfx;
using namespace glm;
using namespace std;
ComputeApplication::ComputeApplication(const std::string &name, int w, int h)
: appName(name), w(w), h(h) {}
void ComputeApplication::init() {
graphicsContext.reset(GraphicsContext::create(appName.c_str()));
if (w == 0 && h == 0)
graphicsContext->setSurface(nullptr);
else {
window.reset(Window::create(
graphicsContext.get(), appName.c_str(),
[&](Window *thiz) { graphicsContext->setSurface(thiz->surface); }));
}
graphics.reset(Graphics::create(graphicsContext.get()));
}
void ComputeApplication::recordCommandBuffer(CommandBuffer *commandBuffer) {
commandBuffer->begin();
onRecordCommandBuffer(commandBuffer);
commandBuffer->end();
}
void ComputeApplication::run() {
init();
onInit();
auto commandBuffer = graphicsContext->computeCommandBuffer();
recordCommandBuffer(commandBuffer);
onUpdate();
doCompute(commandBuffer);
close();
}
void ComputeApplication::close() {}
void ComputeApplication::doCompute(CommandBuffer *commandBuffer) {
Timer timer;
graphicsContext->submit(commandBuffer);
graphics->waitIdle(commandBuffer);
timer.update();
NGFX_LOG("compute elapsed: %f", timer.elapsed);
onComputeFinished();
}
Updated on 3 April 2021 at 20:21:51 PDT