src/ngfx/compute/ComputeApplication.h

Namespaces

Name
ngfx

Classes

Name
class ngfx::ComputeApplication

Source code

/*
 * Copyright 2020 GoPro Inc.
 *
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
 */
#pragma once
#include "ngfx/graphics/Graphics.h"
#include "ngfx/graphics/GraphicsContext.h"
#include "ngfx/graphics/Window.h"

namespace ngfx {
class ComputeApplication {
public:
  ComputeApplication(const std::string &name, int w = 0, int h = 0);
  virtual ~ComputeApplication() {}
  virtual void onInit() {}
  virtual void onRecordCommandBuffer(CommandBuffer *commandBuffer) {}
  virtual void onUpdate() {}
  virtual void run();

protected:
  virtual void init();
  virtual void close();
  virtual void doCompute(CommandBuffer *commandBuffer);
  virtual void onComputeFinished() {}
  virtual void recordCommandBuffer(CommandBuffer *commandBuffer);
  std::unique_ptr<Graphics> graphics;
  std::unique_ptr<Window> window;
  std::unique_ptr<GraphicsContext> graphicsContext;
  std::string appName;
  int w, h;
};
}; // namespace ngfx

Updated on 3 April 2021 at 20:21:51 PDT