src/ngfx/compute/ComputeApplication.h
Namespaces
Name |
---|
ngfx |
Classes
Name | |
---|---|
class | ngfx::ComputeApplication |
Source code
/*
* Copyright 2020 GoPro Inc.
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#pragma once
#include "ngfx/graphics/Graphics.h"
#include "ngfx/graphics/GraphicsContext.h"
#include "ngfx/graphics/Window.h"
namespace ngfx {
class ComputeApplication {
public:
ComputeApplication(const std::string &name, int w = 0, int h = 0);
virtual ~ComputeApplication() {}
virtual void onInit() {}
virtual void onRecordCommandBuffer(CommandBuffer *commandBuffer) {}
virtual void onUpdate() {}
virtual void run();
protected:
virtual void init();
virtual void close();
virtual void doCompute(CommandBuffer *commandBuffer);
virtual void onComputeFinished() {}
virtual void recordCommandBuffer(CommandBuffer *commandBuffer);
std::unique_ptr<Graphics> graphics;
std::unique_ptr<Window> window;
std::unique_ptr<GraphicsContext> graphicsContext;
std::string appName;
int w, h;
};
}; // namespace ngfx
Updated on 3 April 2021 at 20:21:51 PDT