src/ngfx/porting/d3d/D3DBuffer.h
Namespaces
Name |
---|
ngfx |
Classes
Name | |
---|---|
class | ngfx::D3DBuffer |
Source code
/*
* Copyright 2020 GoPro Inc.
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#pragma once
#include "ngfx/core/DebugUtil.h"
#include "ngfx/graphics/Buffer.h"
#include "ngfx/porting/d3d/D3DDevice.h"
namespace ngfx {
class D3DGraphicsContext;
class D3DReadbackBuffer;
class D3DBuffer : public Buffer {
public:
void create(D3DGraphicsContext *ctx, const void *data, uint32_t size,
BufferUsageFlags bufferUsageFlags);
void create(D3DGraphicsContext *ctx, const void *data, uint32_t size,
D3D12_HEAP_TYPE heapType = D3D12_HEAP_TYPE_DEFAULT,
D3D12_RESOURCE_FLAGS resourceFlags = D3D12_RESOURCE_FLAG_NONE,
D3D12_RESOURCE_STATES initialResourceState =
D3D12_RESOURCE_STATE_GENERIC_READ);
virtual ~D3DBuffer();
void *map() override;
void unmap() override;
void upload(const void *data, uint32_t size, uint32_t offset = 0) override;
void download(void *data, uint32_t size, uint32_t offset = 0) override {
NGFX_TODO("");
}
uint32_t size;
ComPtr<ID3D12Resource> v;
protected:
D3DGraphicsContext *ctx;
D3D12_HEAP_TYPE heapType;
D3D12_RESOURCE_STATES initialResourceState, currentResourceState;
D3DReadbackBuffer *d3dReadbackBuffer = nullptr;
void *d3dReadBackBufferPtr = nullptr;
};
D3D_CAST(Buffer);
} // namespace ngfx
Updated on 3 April 2021 at 20:21:51 PDT