src/ngfx/porting/d3d/D3DCommandQueue.h
Namespaces
Name |
---|
ngfx |
Classes
Name | |
---|---|
class | ngfx::D3DCommandQueue |
Source code
/*
* Copyright 2020 GoPro Inc.
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#pragma once
#include "ngfx/graphics/Queue.h"
#include "ngfx/porting/d3d/D3DUtil.h"
namespace ngfx {
class D3DGraphicsContext;
class D3DCommandQueue : public Queue {
public:
void create(D3DGraphicsContext *ctx);
virtual ~D3DCommandQueue() {}
void present() override;
void submit(CommandBuffer *commandBuffer) override;
void submit(ID3D12CommandList *commandList, ID3D12Fence *fence);
void waitIdle() override;
ComPtr<ID3D12CommandQueue> v;
private:
D3DGraphicsContext *ctx;
};
} // namespace ngfx
Updated on 3 April 2021 at 20:21:51 PDT