src/ngfx/porting/d3d/D3DDebugUtil.h

Attributes

Name
const bool D3D_ENABLE_TRACE
const bool DEBUG_SHADERS

Defines

Name
D3D_TRACE(func)
V0(func, fmt, ...)
V(func)

Attributes Documentation

variable D3D_ENABLE_TRACE

const bool D3D_ENABLE_TRACE = false;

Trace all Direct3D calls to log output

variable DEBUG_SHADERS

const bool DEBUG_SHADERS = true;

Macro Documentation

define D3D_TRACE

#define D3D_TRACE(
    func
)
  {                                                                            \
    if (D3D_ENABLE_TRACE)                                                      \
      NGFX_LOG("%s", #func);                                                   \
    func;                                                                      \
  }

define V0

#define V0(
    func,
    fmt,
    ...
)
  {                                                                            \
    if (D3D_ENABLE_TRACE)                                                      \
      NGFX_LOG("%s", #func);                                                   \
    hResult = func;                                                            \
    if (FAILED(hResult)) {                                                     \
      NGFX_ERR("%s failed: 0x%08X %s " fmt, #func, hResult,                    \
               std::system_category().message(hResult).c_str(),                \
               ##__VA_ARGS__);                                                 \
    }                                                                          \
  }

define V

#define V(
    func
)
V0(func, "")

Source code

/*
 * Copyright 2020 GoPro Inc.
 *
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
 */
#pragma once
#include "ngfx/core/DebugUtil.h"
#include <d3d12.h>
#include <system_error>

const bool D3D_ENABLE_TRACE = false;
const bool DEBUG_SHADERS = true;

#define D3D_TRACE(func)                                                        \
  {                                                                            \
    if (D3D_ENABLE_TRACE)                                                      \
      NGFX_LOG("%s", #func);                                                   \
    func;                                                                      \
  }

#define V0(func, fmt, ...)                                                     \
  {                                                                            \
    if (D3D_ENABLE_TRACE)                                                      \
      NGFX_LOG("%s", #func);                                                   \
    hResult = func;                                                            \
    if (FAILED(hResult)) {                                                     \
      NGFX_ERR("%s failed: 0x%08X %s " fmt, #func, hResult,                    \
               std::system_category().message(hResult).c_str(),                \
               ##__VA_ARGS__);                                                 \
    }                                                                          \
  }

#define V(func) V0(func, "")

Updated on 3 April 2021 at 20:21:51 PDT