src/ngfx/porting/d3d/D3DDescriptorHeap.h
Namespaces
Name |
---|
ngfx |
Classes
Name | |
---|---|
class | ngfx::D3DDescriptorHeap |
Source code
/*
* Copyright 2020 GoPro Inc.
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#pragma once
#include "ngfx/porting/d3d/D3DDescriptorHandle.h"
#include "ngfx/porting/d3d/D3DUtil.h"
namespace ngfx {
class D3DDescriptorHeap {
public:
void create(ID3D12Device *d3dDevice, D3D12_DESCRIPTOR_HEAP_TYPE type,
UINT maxDescriptors, D3D12_DESCRIPTOR_HEAP_FLAGS flags);
D3DDescriptorHandle handle;
UINT maxDescriptors;
D3D12_DESCRIPTOR_HEAP_TYPE type;
ComPtr<ID3D12DescriptorHeap> v;
};
} // namespace ngfx
Updated on 3 April 2021 at 20:21:51 PDT