src/ngfx/porting/d3d/D3DDevice.cpp
Source code
/*
* Copyright 2020 GoPro Inc.
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#include "ngfx/porting/d3d/D3DDevice.h"
#include "ngfx/porting/d3d/D3DDebugUtil.h"
#include "ngfx/porting/d3d/D3DFence.h"
#include "ngfx/porting/d3d/D3DGraphicsContext.h"
using namespace ngfx;
void D3DDevice::create(D3DGraphicsContext *ctx) {
this->ctx = ctx;
HRESULT hResult;
auto factory = ctx->d3dFactory.Get();
hardwareAdapter = nullptr;
for (UINT adapterIndex = 0;
DXGI_ERROR_NOT_FOUND !=
factory->EnumAdapters1(adapterIndex, &hardwareAdapter);
adapterIndex++) {
DXGI_ADAPTER_DESC1 desc;
hardwareAdapter->GetDesc1(&desc);
if (desc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE)
continue;
// Check to see if the adapter supports Direct3D 12
if (SUCCEEDED(D3D12CreateDevice(hardwareAdapter.Get(),
D3D_FEATURE_LEVEL_11_0,
_uuidof(ID3D12Device), nullptr)))
break;
}
V(D3D12CreateDevice(hardwareAdapter.Get(), D3D_FEATURE_LEVEL_11_0,
IID_PPV_ARGS(&v)));
}
void D3DDevice::waitIdle() { ctx->d3dCommandQueue.waitIdle(); }
Updated on 3 April 2021 at 20:21:51 PDT