src/ngfx/porting/d3d/D3DFence.cpp
Source code
/*
* Copyright 2020 GoPro Inc.
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#include "ngfx/porting/d3d/D3DFence.h"
#include "ngfx/porting/d3d/D3DDebugUtil.h"
using namespace ngfx;
void D3DFence::create(ID3D12Device *device, Value initialValue) {
HRESULT hResult;
V(device->CreateFence(initialValue, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&v)));
fenceEvent = CreateEvent(nullptr, FALSE, FALSE, nullptr);
}
void D3DFence::wait() {
HRESULT hResult;
if (v->GetCompletedValue() == SIGNALED)
return;
V(v->SetEventOnCompletion(SIGNALED, fenceEvent));
D3D_TRACE(WaitForSingleObjectEx(fenceEvent, INFINITE, FALSE));
}
void D3DFence::reset() {
HRESULT hResult;
V(v->Signal(UNSIGNALED));
}
Updated on 3 April 2021 at 20:21:51 PDT