src/ngfx/porting/d3d/D3DSamplerDesc.h
Namespaces
Name |
---|
ngfx |
Classes
Name | |
---|---|
struct | ngfx::D3DSamplerDesc |
Source code
/*
* Copyright 2020 GoPro Inc.
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#pragma once
#include <d3d12.h>
namespace ngfx {
struct D3DSamplerDesc : public D3D12_SAMPLER_DESC {
D3DSamplerDesc() {
Filter = D3D12_FILTER_MIN_MAG_MIP_POINT;
AddressU = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
AddressV = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
AddressW = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
MipLODBias = 0;
MaxAnisotropy = 0;
ComparisonFunc = D3D12_COMPARISON_FUNC_NEVER;
MinLOD = 0.0f;
MaxLOD = D3D12_FLOAT32_MAX;
}
};
} // namespace ngfx
Updated on 3 April 2021 at 20:21:51 PDT