src/ngfx/porting/d3d/D3DShaderModule.h
Namespaces
Name |
---|
ngfx |
Classes
Name | |
---|---|
class | ngfx::D3DShaderModule |
class | ngfx::D3DVertexShaderModule |
class | ngfx::D3DFragmentShaderModule |
class | ngfx::D3DComputeShaderModule |
Source code
/*
* Copyright 2020 GoPro Inc.
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#pragma once
#include "ngfx/graphics/ShaderModule.h"
#include "ngfx/porting/d3d/D3DUtil.h"
namespace ngfx {
class D3DShaderModule {
public:
void initFromFile(const std::string &filename);
virtual ~D3DShaderModule();
D3D12_SHADER_BYTECODE d3dShaderByteCode{};
void initFromByteCode(void *bytecodeData, uint32_t bytecodeSize);
void compile(const std::string &filename);
};
D3D_CAST(ShaderModule);
class D3DVertexShaderModule : public VertexShaderModule,
public D3DShaderModule {
public:
virtual ~D3DVertexShaderModule() {}
};
D3D_CAST(VertexShaderModule);
class D3DFragmentShaderModule : public FragmentShaderModule,
public D3DShaderModule {
public:
virtual ~D3DFragmentShaderModule() {}
};
D3D_CAST(FragmentShaderModule);
class D3DComputeShaderModule : public ComputeShaderModule,
public D3DShaderModule {
public:
virtual ~D3DComputeShaderModule() {}
};
D3D_CAST(ComputeShaderModule);
} // namespace ngfx
Updated on 3 April 2021 at 20:21:51 PDT