src/ngfx/porting/d3d/D3DUtil.h

Defines

Name
D3D_CAST(name)

Macro Documentation

define D3D_CAST

#define D3D_CAST(
    name
)
inline D3D##name *d3d(name *g) { return (D3D##name *)g; }

Source code

/*
 * Copyright 2020 GoPro Inc.
 *
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
 */
#pragma once
#include <d3dx12.h>
#include <dxgi1_4.h>
#include <wrl.h>
using Microsoft::WRL::ComPtr;

#define D3D_CAST(name)                                                         \
  inline D3D##name *d3d(name *g) { return (D3D##name *)g; }

Updated on 3 April 2021 at 20:21:51 PDT