src/ngfx/drawOps/DrawColorOp.h
Namespaces
Name |
---|
ngfx |
Classes
Name | |
---|---|
class | ngfx::DrawColorOp |
Source code
/*
* Copyright 2020 GoPro Inc.
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#pragma once
#include "ngfx/graphics/DrawOp.h"
#include "ngfx/graphics/Graphics.h"
#include <memory>
namespace ngfx {
class DrawColorOp : public DrawOp {
public:
DrawColorOp(GraphicsContext *ctx, const std::vector<glm::vec2> &pos,
const glm::vec4 &color);
virtual ~DrawColorOp() {}
void draw(CommandBuffer *commandBuffer, Graphics *graphics) override;
std::unique_ptr<Buffer> bPos;
std::unique_ptr<Buffer> bUbo;
protected:
virtual void createPipeline();
GraphicsPipeline *graphicsPipeline;
uint32_t B_POS, U_UBO;
uint32_t numVerts;
};
} // namespace ngfx
Updated on 3 April 2021 at 20:21:51 PDT