src/ngfx/drawOps/DrawMeshOp.h
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/*
* Copyright 2020 GoPro Inc.
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#pragma once
#include "ngfx/graphics/Buffer.h"
#include "ngfx/graphics/DrawOp.h"
#include "ngfx/graphics/GraphicsPipeline.h"
#include "ngfx/graphics/MeshData.h"
#include <memory>
namespace ngfx {
class DrawMeshOp : public DrawOp {
public:
DrawMeshOp(GraphicsContext *ctx, MeshData &meshData);
virtual ~DrawMeshOp() {}
void draw(CommandBuffer *commandBuffer, Graphics *graphics) override;
struct LightData {
vec4 ambient = vec4(0.2f, 0.2f, 0.2f, 1.0f);
vec4 diffuse = vec4(1.0f);
vec4 specular = vec4(1.0f);
vec4 lightViewPos = vec4(0.0f, 0.0f, 1.0f, 1.0f);
vec2 shininess = vec2(10.0f, 0.0f), padding;
};
virtual void update(mat4 &modelView, mat4 &modelViewInverseTranspose,
mat4 &modelViewProj, LightData &lightData);
std::unique_ptr<Buffer> bPos, bNormals;
std::unique_ptr<Buffer> bFaces;
std::unique_ptr<Buffer> bUboVS, bUboFS;
protected:
struct UBO_VS_Data {
mat4 modelView;
mat4 modelViewInverseTranspose;
mat4 modelViewProj;
};
struct UBO_FS_Data {
LightData light0;
};
virtual void createPipeline();
GraphicsPipeline *graphicsPipeline;
uint32_t B_POS, B_NORMALS, U_UBO_VS, U_UBO_FS;
uint32_t numVerts, numNormals;
uint32_t numFaces;
};
} // namespace ngfx
Updated on 3 April 2021 at 20:21:51 PDT