src/ngfx/drawOps/DrawTextureOp.h
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/*
* Copyright 2020 GoPro Inc.
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#pragma once
#include "ngfx/graphics/Buffer.h"
#include "ngfx/graphics/DrawOp.h"
#include <memory>
namespace ngfx {
class DrawTextureOp : public DrawOp {
public:
DrawTextureOp(GraphicsContext *ctx, Texture *texture)
: DrawTextureOp(ctx, texture,
{glm::vec2(-1, 1), glm::vec2(-1, -1), glm::vec2(1, 1),
glm::vec2(1, -1)},
{glm::vec2(0, 0), glm::vec2(0, 1), glm::vec2(1, 0),
glm::vec2(1, 1)}) {}
DrawTextureOp(GraphicsContext *ctx, Texture *texture,
const std::vector<glm::vec2> &pos,
const std::vector<glm::vec2> &texCoord);
virtual ~DrawTextureOp() {}
void draw(CommandBuffer *commandBuffer, Graphics *graphics) override;
std::unique_ptr<Buffer> bPos, bTexCoord;
Texture *texture;
protected:
virtual void createPipeline();
GraphicsPipeline *graphicsPipeline;
uint32_t numVerts;
uint32_t B_POS, B_TEXCOORD, U_TEXTURE;
};
} // namespace ngfx
Updated on 3 April 2021 at 20:21:51 PDT