src/ngfx/graphics/GraphicsCore.h
Namespaces
Name |
---|
ngfx |
Classes
Name | |
---|---|
struct | ngfx::Rect2D |
Source code
/*
* Copyright 2020 GoPro Inc.
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#pragma once
#include <cstdint>
#include <string>
#ifdef NGFX_GRAPHICS_BACKEND_VULKAN
#include "ngfx/porting/vulkan/VKGraphicsCore.h"
#endif
#ifdef NGFX_GRAPHICS_BACKEND_DIRECT3D12
#include "ngfx/porting/d3d/D3DGraphicsCore.h"
#endif
#ifdef NGFX_GRAPHICS_BACKEND_METAL
#include "ngfx/porting/metal/MTLGraphicsCore.h"
#endif
namespace ngfx {
typedef uint32_t Flags;
typedef Flags PipelineStageFlags;
typedef Flags ShaderStageFlags;
typedef Flags FenceCreateFlags;
typedef Flags ImageUsageFlags;
typedef Flags ColorComponentFlags;
typedef Flags BufferUsageFlags;
struct Rect2D {
int32_t x, y;
uint32_t w, h;
};
} // namespace ngfx
Updated on 3 April 2021 at 20:21:51 PDT