src/ngfx/graphics/GraphicsPipeline.h
Namespaces
Name |
---|
ngfx |
Classes
Name | |
---|---|
class | ngfx::GraphicsPipeline |
struct | ngfx::GraphicsPipeline::State |
struct | ngfx::GraphicsPipeline::Descriptor |
Source code
/*
* Copyright 2020 GoPro Inc.
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#pragma once
#include "ngfx/graphics/CommandBuffer.h"
#include "ngfx/graphics/Config.h"
#include "ngfx/graphics/GraphicsCore.h"
#include "ngfx/graphics/Pipeline.h"
#include "ngfx/graphics/RenderPass.h"
#include "ngfx/graphics/ShaderModule.h"
#include <set>
#include <vector>
namespace ngfx {
class GraphicsContext;
class GraphicsPipeline : public Pipeline {
public:
struct State {
PrimitiveTopology primitiveTopology = PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
PolygonMode polygonMode = POLYGON_MODE_FILL;
bool blendEnable = false;
BlendFactor srcColorBlendFactor = BLEND_FACTOR_SRC_ALPHA;
BlendFactor dstColorBlendFactor = BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
BlendFactor srcAlphaBlendFactor = BLEND_FACTOR_SRC_ALPHA;
BlendFactor dstAlphaBlendFactor = BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
BlendOp colorBlendOp = BLEND_OP_ADD, alphaBlendOp = BLEND_OP_ADD;
uint8_t colorWriteMask = COLOR_COMPONENT_R_BIT | COLOR_COMPONENT_G_BIT |
COLOR_COMPONENT_B_BIT | COLOR_COMPONENT_A_BIT;
CullModeFlags cullModeFlags = CULL_MODE_BACK_BIT;
FrontFace frontFace = FRONT_FACE_COUNTER_CLOCKWISE;
float lineWidth = 1.0f;
bool depthTestEnable = false, depthWriteEnable = false;
RenderPass *renderPass = nullptr;
uint32_t numSamples = 1, numColorAttachments = 1;
};
struct Descriptor {
DescriptorType type;
ShaderStageFlags stageFlags = SHADER_STAGE_ALL;
};
static GraphicsPipeline *
create(GraphicsContext *graphicsContext, const State &state,
VertexShaderModule *vs, FragmentShaderModule *fs,
PixelFormat colorFormat, PixelFormat depthFormat,
std::set<std::string> instanceAttributes = {});
virtual ~GraphicsPipeline() {}
void getBindings(std::vector<uint32_t *> pDescriptorBindings,
std::vector<uint32_t *> pVertexAttribBindings);
std::vector<uint32_t> descriptorBindings, vertexAttributeBindings;
};
}; // namespace ngfx
Updated on 3 April 2021 at 20:21:51 PDT