src/ngfx/porting/metal/MTLApplication.h

Namespaces

Name
ngfx

Classes

Name
class ngfx::MTLApplication

Source code

/*
 * Copyright 2020 GoPro Inc.
 *
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
 */
#pragma once
#include "ngfx/core/BaseApplication.h"

namespace ngfx {
class MTLApplication : public BaseApplication {
public:
  MTLApplication(const std::string &appName, int w = Window::DISPLAY_WIDTH,
                 int h = Window::DISPLAY_HEIGHT,
                 bool enableDepthStencil = false, bool offscreen = false);
  virtual ~MTLApplication() {}
  void init() override;
  void run() override;

protected:
  void paint() override;

private:
  std::string appName;
};
}; // namespace ngfx

Updated on 3 April 2021 at 20:21:51 PDT