src/ngfx/porting/metal/MTLGraphicsContext.h
Namespaces
Name |
---|
ngfx |
Classes
Name | |
---|---|
class | ngfx::MTLGraphicsContext |
struct | ngfx::MTLGraphicsContext::MTLRenderPassData |
Source code
/*
* Copyright 2020 GoPro Inc.
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#pragma once
#include "ngfx/core/DebugUtil.h"
#include "ngfx/graphics/GraphicsContext.h"
#include "ngfx/porting/metal/MTLCommandBuffer.h"
#include "ngfx/porting/metal/MTLDepthStencilTexture.h"
#include "ngfx/porting/metal/MTLDevice.h"
#include "ngfx/porting/metal/MTLFramebuffer.h"
#include "ngfx/porting/metal/MTLPipelineCache.h"
#include "ngfx/porting/metal/MTLRenderPass.h"
#include "ngfx/porting/metal/MTLUtil.h"
#include <MetalKit/MetalKit.h>
namespace ngfx {
class MTLGraphicsContext : public GraphicsContext {
public:
void create(const char *appName, bool enableDepthStencil, bool debug);
virtual ~MTLGraphicsContext();
void setSurface(Surface *surface) override;
CommandBuffer *drawCommandBuffer(int32_t index = -1) override;
CommandBuffer *copyCommandBuffer() override;
CommandBuffer *computeCommandBuffer() override;
void submit(CommandBuffer *commandBuffer) override;
struct MTLRenderPassData {
RenderPassConfig config;
MTLRenderPass mtlRenderPass;
};
RenderPass *getRenderPass(RenderPassConfig config) override;
std::vector<std::unique_ptr<MTLRenderPassData>> mtlRenderPassCache;
MTLCommandBuffer mtlDrawCommandBuffer;
MTLCommandBuffer mtlCopyCommandBuffer;
MTLCommandBuffer mtlComputeCommandBuffer;
MTLDevice mtlDevice;
id<MTLCommandQueue> mtlCommandQueue;
MTLPipelineCache mtlPipelineCache;
::MTLPixelFormat mtlSurfaceFormat;
uint32_t numSwapchainImages;
std::vector<MTLFramebuffer> mtlSwapchainFramebuffers;
MTLRenderPass *mtlDefaultRenderPass = nullptr,
*mtlDefaultOffscreenRenderPass = nullptr;
bool offscreen = true;
uint32_t numSamples = 1;
private:
void createBindings();
void createSwapchainFramebuffers(uint32_t w, uint32_t h);
};
MTL_CAST(GraphicsContext);
} // namespace ngfx
Updated on 3 April 2021 at 20:21:51 PDT