Namespaces
Classes
Source code
/*
* Copyright 2020 GoPro Inc.
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#pragma once
#include "ngfx/core/DebugUtil.h"
#include "ngfx/graphics/Graphics.h"
#include "ngfx/porting/metal/MTLBuffer.h"
#include "ngfx/porting/metal/MTLComputeCommandEncoder.h"
#include "ngfx/porting/metal/MTLRenderCommandEncoder.h"
#include "ngfx/porting/metal/MTLUtil.h"
#include <Metal/Metal.h>
namespace ngfx {
class GraphicsContext;
class MTLGraphics : public Graphics {
public:
void create();
virtual ~MTLGraphics() {}
void beginComputePass(CommandBuffer *commandBuffer) override;
void endComputePass(CommandBuffer *commandBuffer) override;
void beginRenderPass(CommandBuffer *commandBuffer, RenderPass *renderPass,
Framebuffer *framebuffer,
glm::vec4 clearColor = glm::vec4(0.0f),
float clearDepth = 1.0f,
uint32_t clearStencil = 0) override;
void endRenderPass(CommandBuffer *commandBuffer) override;
void bindVertexBuffer(CommandBuffer *commandBuffer, Buffer *buffer,
uint32_t location, uint32_t stride) override;
void bindIndexBuffer(CommandBuffer *commandBuffer, Buffer *buffer,
IndexFormat indexFormat = INDEXFORMAT_UINT32) override;
void bindUniformBuffer(CommandBuffer *commandBuffer, Buffer *buffer,
uint32_t binding,
ShaderStageFlags shaderStageFlags) override;
void bindStorageBuffer(CommandBuffer *commandBuffer, Buffer *buffer,
uint32_t binding,
ShaderStageFlags shaderStageFlags) override;
void bindComputePipeline(CommandBuffer *cmdBuffer,
ComputePipeline *computePipeline) override;
void bindGraphicsPipeline(CommandBuffer *cmdBuffer,
GraphicsPipeline *graphicsPipeline) override;
void bindTexture(CommandBuffer *commandBuffer, Texture *texture,
uint32_t set) override;
void dispatch(CommandBuffer *cmdBuffer, uint32_t groupCountX,
uint32_t groupCountY, uint32_t groupCountZ,
uint32_t threadsPerGroupX, uint32_t threadsPerGroupY,
uint32_t threadsPerGroupZ) override;
void draw(CommandBuffer *cmdBuffer, uint32_t vertexCount,
uint32_t instanceCount = 1, uint32_t firstVertex = 0,
uint32_t firstInstance = 0) override;
void drawIndexed(CommandBuffer *cmdBuffer, uint32_t indexCount,
uint32_t instanceCount = 1, uint32_t firstIndex = 0,
int32_t vertexOffset = 0,
uint32_t firstInstance = 0) override;
void setViewport(CommandBuffer *cmdBuffer, Rect2D rect) override;
void setScissor(CommandBuffer *cmdBuffer, Rect2D rect) override;
void waitIdle(CommandBuffer *cmdBuffer) override;
MTLComputeCommandEncoder currentComputeCommandEncoder;
MTLRenderCommandEncoder currentRenderCommandEncoder;
MTLCommandEncoder *currentCommandEncoder = nullptr;
::MTLPrimitiveType currentPrimitiveType;
MTLBuffer *currentIndexBuffer = nullptr;
IndexFormat currentIndexFormat;
private:
NSAutoreleasePool *autoReleasePool = nullptr;
};
MTL_CAST(Graphics);
} // namespace ngfx
Updated on 3 April 2021 at 20:21:51 PDT