src/ngfx/graphics/Texture.h
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Classes
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/*
* Copyright 2020 GoPro Inc.
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#pragma once
#include "ngfx/compute/ComputePipeline.h"
#include "ngfx/graphics/CommandBuffer.h"
#include "ngfx/graphics/GraphicsPipeline.h"
namespace ngfx {
class Graphics;
class GraphicsContext;
class Texture {
public:
static Texture *
create(GraphicsContext *graphicsContext, Graphics *graphics,
const char *filename,
ImageUsageFlags imageUsageFlags = ImageUsageFlags(
IMAGE_USAGE_SAMPLED_BIT | IMAGE_USAGE_TRANSFER_SRC_BIT |
IMAGE_USAGE_TRANSFER_DST_BIT),
TextureType textureType = TEXTURE_TYPE_2D, bool genMipmaps = false,
FilterMode minFilter = FILTER_NEAREST,
FilterMode magFilter = FILTER_NEAREST,
FilterMode mipFilter = FILTER_NEAREST, uint32_t numSamples = 1);
static Texture *
create(GraphicsContext *graphicsContext, Graphics *graphics, void *data,
PixelFormat format, uint32_t size, uint32_t w, uint32_t h, uint32_t d,
uint32_t arrayLayers,
ImageUsageFlags imageUsageFlags = ImageUsageFlags(
IMAGE_USAGE_SAMPLED_BIT | IMAGE_USAGE_TRANSFER_SRC_BIT |
IMAGE_USAGE_TRANSFER_DST_BIT),
TextureType textureType = TEXTURE_TYPE_2D, bool genMipmaps = false,
FilterMode minFilter = FILTER_NEAREST,
FilterMode magFilter = FILTER_NEAREST,
FilterMode mipFilter = FILTER_NEAREST, uint32_t numSamples = 1);
virtual ~Texture() {}
virtual void upload(void *data, uint32_t size, uint32_t x = 0, uint32_t y = 0,
uint32_t z = 0, int32_t w = -1, int32_t h = -1,
int32_t d = -1, int32_t arrayLayers = -1) = 0;
virtual void download(void *data, uint32_t size, uint32_t x = 0,
uint32_t y = 0, uint32_t z = 0, int32_t w = -1,
int32_t h = -1, int32_t d = -1,
int32_t arrayLayers = -1) = 0;
virtual void changeLayout(CommandBuffer *commandBuffer,
ImageLayout imageLayout) = 0;
virtual void generateMipmaps(CommandBuffer *commandBuffer) = 0;
PixelFormat format;
uint32_t w = 0, h = 0, d = 1, arrayLayers = 1, mipLevels = 1, numSamples = 1;
ImageUsageFlags imageUsageFlags;
TextureType textureType;
};
} // namespace ngfx
Updated on 3 April 2021 at 20:21:51 PDT