src/ngfx/porting/vulkan/VKBlit.h
Namespaces
Name |
---|
ngfx |
Classes
Name | |
---|---|
struct | ngfx::VKBlit |
struct | ngfx::VKBlit::Region |
Source code
/*
* Copyright 2020 GoPro Inc.
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#pragma once
#include <vulkan/vulkan.h>
namespace ngfx {
struct VKBlit {
struct Region {
VkOffset3D p0, p1;
};
static void
blitImage(VkCommandBuffer cmdBuffer, VkImage srcImage, uint32_t srcLevel,
VkImage dstImage, uint32_t dstLevel, Region srcRegion,
Region dstRegion, uint32_t srcBaseLayer = 0,
uint32_t srcLayerCount = 1, uint32_t dstBaseLayer = 0,
uint32_t dstLayerCount = 1,
VkImageLayout srcImageLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VkImageLayout dstImageLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VkFilter filter = VK_FILTER_LINEAR);
};
}; // namespace ngfx
Updated on 3 April 2021 at 20:21:51 PDT