src/ngfx/porting/vulkan/VKCommandPool.cpp
Source code
/*
* Copyright 2020 GoPro Inc.
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#include "ngfx/porting/vulkan/VKCommandPool.h"
#include "ngfx/porting/vulkan/VKDebugUtil.h"
using namespace ngfx;
void VKCommandPool::create(VkDevice device, uint32_t queueFamilyIndex,
VkCommandPoolCreateFlags createFlags) {
this->device = device;
VkResult vkResult;
createInfo = {};
createInfo.queueFamilyIndex = queueFamilyIndex;
createInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
createInfo.flags = createFlags;
V(vkCreateCommandPool(device, &createInfo, nullptr, &v));
}
VKCommandPool::~VKCommandPool() {
if (v)
VK_TRACE(vkDestroyCommandPool(device, v, nullptr));
}
Updated on 3 April 2021 at 20:21:51 PDT