src/ngfx/porting/vulkan/VKComputePipeline.cpp
Source code
/*
* Copyright 2020 GoPro Inc.
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#include "ngfx/porting/vulkan/VKComputePipeline.h"
#include "ngfx/porting/vulkan/VKDebugUtil.h"
using namespace ngfx;
void VKComputePipeline::create(
VKGraphicsContext *ctx,
const std::vector<VKPipeline::Descriptor> &descriptors,
VkShaderModule shaderModule) {
VkResult vkResult;
this->device = ctx->vkDevice.v;
std::vector<VkDescriptorSetLayout> descriptorSetLayouts(descriptors.size());
for (int j = 0; j < descriptors.size(); j++) {
auto &descriptor = descriptors[j];
descriptorSetLayouts[j] = ctx->vkDescriptorSetLayoutCache.get(
descriptor.type, descriptor.stageFlags);
}
pipelineLayoutCreateInfo = {VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
nullptr,
0,
uint32_t(descriptorSetLayouts.size()),
descriptorSetLayouts.data(),
0,
nullptr};
V(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr,
&pipelineLayout));
shaderStageCreateInfo = {VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
nullptr,
0,
VK_SHADER_STAGE_COMPUTE_BIT,
shaderModule,
"main",
nullptr};
createInfo = {VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
nullptr,
0,
shaderStageCreateInfo,
pipelineLayout,
0,
0};
V(vkCreateComputePipelines(device, ctx->vkPipelineCache.v, 1, &createInfo,
nullptr, &v));
}
ComputePipeline *ComputePipeline::create(GraphicsContext *graphicsContext,
ComputeShaderModule *cs) {
VKComputePipeline *vkComputePipeline = new VKComputePipeline();
uint32_t numDescriptors =
cs->descriptors.empty() ? 0 : cs->descriptors.back().set + 1;
auto &descriptorBindings = vkComputePipeline->descriptorBindings;
descriptorBindings.resize(numDescriptors);
std::vector<VKPipeline::Descriptor> vkDescriptors(numDescriptors);
VKPipelineUtil::parseDescriptors(cs->descriptors, VK_SHADER_STAGE_COMPUTE_BIT,
vkDescriptors, descriptorBindings);
vkComputePipeline->create(vk(graphicsContext), vkDescriptors, vk(cs)->v);
return vkComputePipeline;
}
Updated on 3 April 2021 at 20:21:51 PDT