src/ngfx/porting/vulkan/VKFramebuffer.cpp
Source code
/*
* Copyright 2020 GoPro Inc.
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#include "ngfx/porting/vulkan/VKFramebuffer.h"
#include "ngfx/porting/vulkan/VKDebugUtil.h"
#include "ngfx/porting/vulkan/VKDevice.h"
#include "ngfx/porting/vulkan/VKRenderPass.h"
#include "ngfx/porting/vulkan/VKTexture.h"
using namespace ngfx;
void VKFramebuffer::create(
VkDevice device, VkRenderPass renderPass,
const std::vector<VKAttachmentDescriptor> &attachments, uint32_t w,
uint32_t h, uint32_t layers) {
this->device = device;
VkResult vkResult;
this->numAttachments = attachments.size();
this->w = w;
this->h = h;
this->layers = layers;
vkAttachments.resize(attachments.size());
vkAttachmentInfos.resize(attachments.size());
for (uint32_t j = 0; j < attachments.size(); j++) {
vkAttachments[j] = attachments[j].imageView->v;
vkAttachmentInfos[j] = attachments[j].info;
}
createInfo = {VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
NULL,
0,
renderPass,
uint32_t(vkAttachments.size()),
vkAttachments.data(),
w,
h,
layers};
V(vkCreateFramebuffer(device, &createInfo, nullptr, &v));
}
VKFramebuffer::~VKFramebuffer() {
if (v)
VK_TRACE(vkDestroyFramebuffer(device, v, nullptr));
}
Framebuffer *Framebuffer::create(Device *device, RenderPass *renderPass,
const std::vector<Attachment> &attachments,
uint32_t w, uint32_t h, uint32_t layers) {
VKFramebuffer *vkFramebuffer = new VKFramebuffer();
vkFramebuffer->attachments = attachments;
std::vector<VKFramebuffer::VKAttachmentDescriptor> vkAttachments(
attachments.size());
for (int j = 0; j < vkAttachments.size(); j++) {
auto &attachment = attachments[j];
auto vkTexture = vk(attachment.texture);
auto &vkAttachment = vkAttachments[j];
vkAttachment.info = {VkImageUsageFlags(vkTexture->imageUsageFlags)};
vkAttachment.imageView = vkTexture->getImageView(
VK_IMAGE_VIEW_TYPE_2D, 1, 1, attachment.level, attachment.layer);
}
vkFramebuffer->create(vk(device)->v, vk(renderPass)->v, vkAttachments, w, h,
layers);
return vkFramebuffer;
}
Updated on 3 April 2021 at 20:21:52 PDT