src/ngfx/porting/vulkan/VKFramebuffer.h
Namespaces
Name |
---|
ngfx |
Classes
Name | |
---|---|
class | ngfx::VKFramebuffer |
struct | ngfx::VKFramebuffer::VKAttachmentInfo |
struct | ngfx::VKFramebuffer::VKAttachmentDescriptor |
Source code
/*
* Copyright 2020 GoPro Inc.
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#pragma once
#include "ngfx/graphics/Framebuffer.h"
#include "ngfx/porting/vulkan/VKImageView.h"
#include "ngfx/porting/vulkan/VKUtil.h"
#include <vector>
namespace ngfx {
class VKFramebuffer : public Framebuffer {
public:
struct VKAttachmentInfo {
VkImageUsageFlags imageUsageFlags;
};
struct VKAttachmentDescriptor {
VKImageView *imageView = nullptr;
VKAttachmentInfo info;
};
void create(VkDevice, VkRenderPass renderPass,
const std::vector<VKAttachmentDescriptor> &attachments,
uint32_t w, uint32_t h, uint32_t layers = 1);
virtual ~VKFramebuffer();
VkFramebuffer v = VK_NULL_HANDLE;
std::vector<VkImageView> vkAttachments;
std::vector<VKAttachmentInfo> vkAttachmentInfos;
VkFramebufferCreateInfo createInfo;
private:
VkDevice device;
};
VK_CAST(Framebuffer);
} // namespace ngfx
Updated on 3 April 2021 at 20:21:52 PDT