src/ngfx/porting/vulkan/VKFramebuffer.h

Namespaces

Name
ngfx

Classes

Name
class ngfx::VKFramebuffer
struct ngfx::VKFramebuffer::VKAttachmentInfo
struct ngfx::VKFramebuffer::VKAttachmentDescriptor

Source code

/*
 * Copyright 2020 GoPro Inc.
 *
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
 */
#pragma once
#include "ngfx/graphics/Framebuffer.h"
#include "ngfx/porting/vulkan/VKImageView.h"
#include "ngfx/porting/vulkan/VKUtil.h"
#include <vector>

namespace ngfx {
class VKFramebuffer : public Framebuffer {
public:
  struct VKAttachmentInfo {
    VkImageUsageFlags imageUsageFlags;
  };
  struct VKAttachmentDescriptor {
    VKImageView *imageView = nullptr;
    VKAttachmentInfo info;
  };
  void create(VkDevice, VkRenderPass renderPass,
              const std::vector<VKAttachmentDescriptor> &attachments,
              uint32_t w, uint32_t h, uint32_t layers = 1);
  virtual ~VKFramebuffer();
  VkFramebuffer v = VK_NULL_HANDLE;
  std::vector<VkImageView> vkAttachments;
  std::vector<VKAttachmentInfo> vkAttachmentInfos;
  VkFramebufferCreateInfo createInfo;

private:
  VkDevice device;
};
VK_CAST(Framebuffer);
} // namespace ngfx

Updated on 3 April 2021 at 20:21:52 PDT