src/ngfx/porting/vulkan/VKPhysicalDevice.h
Namespaces
Name |
---|
ngfx |
Classes
Name | |
---|---|
class | ngfx::VKPhysicalDevice |
Source code
/*
* Copyright 2020 GoPro Inc.
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#pragma once
#include <string>
#include <vector>
#include <vulkan/vulkan.h>
namespace ngfx {
class VKPhysicalDevice {
public:
void create(VkInstance instance);
virtual ~VKPhysicalDevice();
bool extensionSupported(std::string extension);
uint32_t getMemoryType(uint32_t typeBits,
VkMemoryPropertyFlags memoryPropertyFlags);
VkPhysicalDevice v = VK_NULL_HANDLE;
VkPhysicalDeviceProperties deviceProperties;
VkPhysicalDeviceFeatures deviceFeatures;
VkPhysicalDeviceMemoryProperties deviceMemoryProperties;
std::vector<VkQueueFamilyProperties> queueFamilyProperties;
std::vector<std::string> supportedExtensions;
VkFormat depthFormat;
private:
void chooseDepthFormat();
void selectDevice(VkInstance instance);
void getProperties();
};
}; // namespace ngfx
Updated on 3 April 2021 at 20:21:52 PDT