src/ngfx/porting/vulkan/VKPipeline.cpp

Source code

/*
 * Copyright 2020 GoPro Inc.
 *
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
 */
#include "ngfx/porting/vulkan/VKPipeline.h"
#include "ngfx/porting/vulkan/VKDebugUtil.h"
using namespace ngfx;

VKPipeline::~VKPipeline() {
  if (pipelineLayout)
    VK_TRACE(vkDestroyPipelineLayout(device, pipelineLayout, nullptr));
  if (v)
    VK_TRACE(vkDestroyPipeline(device, v, nullptr));
}

void VKPipelineUtil::parseDescriptors(
    std::vector<ShaderModule::DescriptorInfo> &descriptors,
    VkShaderStageFlagBits shaderStage,
    std::vector<VKPipeline::Descriptor> &vkDescriptors,
    std::vector<uint32_t> &descriptorBindings) {
  for (uint32_t j = 0; j < descriptors.size(); j++) {
    auto &descriptor = descriptors[j];
    auto &vkDesc = vkDescriptors[descriptor.set];
    vkDesc.type = VkDescriptorType(descriptor.type);
    vkDesc.stageFlags |= shaderStage;
    descriptorBindings[descriptor.set] = descriptor.set;
  }
};

Updated on 3 April 2021 at 20:21:52 PDT