src/ngfx/porting/vulkan/VKPipeline.cpp
Source code
/*
* Copyright 2020 GoPro Inc.
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#include "ngfx/porting/vulkan/VKPipeline.h"
#include "ngfx/porting/vulkan/VKDebugUtil.h"
using namespace ngfx;
VKPipeline::~VKPipeline() {
if (pipelineLayout)
VK_TRACE(vkDestroyPipelineLayout(device, pipelineLayout, nullptr));
if (v)
VK_TRACE(vkDestroyPipeline(device, v, nullptr));
}
void VKPipelineUtil::parseDescriptors(
std::vector<ShaderModule::DescriptorInfo> &descriptors,
VkShaderStageFlagBits shaderStage,
std::vector<VKPipeline::Descriptor> &vkDescriptors,
std::vector<uint32_t> &descriptorBindings) {
for (uint32_t j = 0; j < descriptors.size(); j++) {
auto &descriptor = descriptors[j];
auto &vkDesc = vkDescriptors[descriptor.set];
vkDesc.type = VkDescriptorType(descriptor.type);
vkDesc.stageFlags |= shaderStage;
descriptorBindings[descriptor.set] = descriptor.set;
}
};
Updated on 3 April 2021 at 20:21:52 PDT