src/ngfx/porting/vulkan/VKShaderModule.cpp
Functions
Name | |
---|---|
template <typename T > std::unique_ptr< T > |
createShaderModule(Device * device, const std::string & filename) |
Functions Documentation
function createShaderModule
template <typename T >
static std::unique_ptr< T > createShaderModule(
Device * device,
const std::string & filename
)
Source code
/*
* Copyright 2020 GoPro Inc.
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#include "ngfx/porting/vulkan/VKShaderModule.h"
#include "ngfx/core/File.h"
#include "ngfx/graphics/Config.h"
#include "ngfx/porting/vulkan/VKDebugUtil.h"
#include "ngfx/porting/vulkan/VKDevice.h"
using namespace ngfx;
using namespace std;
void VKShaderModule::initFromFile(VkDevice device,
const std::string &filename) {
File file;
#ifdef USE_PRECOMPILED_SHADERS
file.read(filename + ".spv");
initFromByteCode(device, file.data.get(), file.size);
#else
NGFX_ERR("TODO: Support runtime shader compilation");
#endif
}
void VKShaderModule::initFromByteCode(VkDevice device, void *data,
uint32_t size) {
this->device = device;
VkResult vkResult;
VkShaderModuleCreateInfo moduleCreateInfo = {
VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, nullptr, 0, size,
(const uint32_t *)data};
V(vkCreateShaderModule(this->device, &moduleCreateInfo, NULL, &v));
}
VKShaderModule::~VKShaderModule() {
if (v)
VK_TRACE(vkDestroyShaderModule(device, v, nullptr));
}
template <typename T>
static std::unique_ptr<T> createShaderModule(Device *device,
const std::string &filename) {
auto vkShaderModule = make_unique<T>();
vkShaderModule->initFromFile(vk(device)->v, filename);
vkShaderModule->initBindings(filename + ".map");
return vkShaderModule;
}
unique_ptr<VertexShaderModule>
VertexShaderModule::create(Device *device, const std::string &filename) {
return createShaderModule<VKVertexShaderModule>(device, filename);
}
unique_ptr<FragmentShaderModule>
FragmentShaderModule::create(Device *device, const std::string &filename) {
return createShaderModule<VKFragmentShaderModule>(device, filename);
}
unique_ptr<ComputeShaderModule>
ComputeShaderModule::create(Device *device, const std::string &filename) {
return createShaderModule<VKComputeShaderModule>(device, filename);
}
Updated on 3 April 2021 at 20:21:52 PDT