src/ngfx/porting/vulkan/VKShaderModule.h

Namespaces

Name
ngfx

Classes

Name
class ngfx::VKShaderModule
class ngfx::VKVertexShaderModule
class ngfx::VKFragmentShaderModule
class ngfx::VKComputeShaderModule

Source code

/*
 * Copyright 2020 GoPro Inc.
 *
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
 */
#pragma once
#include "ngfx/graphics/ShaderModule.h"
#include "ngfx/porting/vulkan/VKUtil.h"
#include <vulkan/vulkan.h>

namespace ngfx {
class VKShaderModule {
public:
  virtual void initFromFile(VkDevice device, const std::string &filename);
  virtual ~VKShaderModule();
  VkShaderModule v = VK_NULL_HANDLE;

protected:
  virtual void initFromByteCode(VkDevice device, void *data, uint32_t size);

private:
  VkDevice device;
};
VK_CAST(ShaderModule);

class VKVertexShaderModule : public VertexShaderModule, public VKShaderModule {
public:
  virtual ~VKVertexShaderModule() {}
};
VK_CAST(VertexShaderModule);

class VKFragmentShaderModule : public FragmentShaderModule,
                               public VKShaderModule {
public:
  virtual ~VKFragmentShaderModule() {}
};
VK_CAST(FragmentShaderModule);

class VKComputeShaderModule : public ComputeShaderModule,
                              public VKShaderModule {
public:
  virtual ~VKComputeShaderModule() {}
};
VK_CAST(ComputeShaderModule);
} // namespace ngfx

Updated on 3 April 2021 at 20:21:52 PDT