src/ngfx/porting/vulkan/VKShaderModule.h
Namespaces
Name |
---|
ngfx |
Classes
Name | |
---|---|
class | ngfx::VKShaderModule |
class | ngfx::VKVertexShaderModule |
class | ngfx::VKFragmentShaderModule |
class | ngfx::VKComputeShaderModule |
Source code
/*
* Copyright 2020 GoPro Inc.
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#pragma once
#include "ngfx/graphics/ShaderModule.h"
#include "ngfx/porting/vulkan/VKUtil.h"
#include <vulkan/vulkan.h>
namespace ngfx {
class VKShaderModule {
public:
virtual void initFromFile(VkDevice device, const std::string &filename);
virtual ~VKShaderModule();
VkShaderModule v = VK_NULL_HANDLE;
protected:
virtual void initFromByteCode(VkDevice device, void *data, uint32_t size);
private:
VkDevice device;
};
VK_CAST(ShaderModule);
class VKVertexShaderModule : public VertexShaderModule, public VKShaderModule {
public:
virtual ~VKVertexShaderModule() {}
};
VK_CAST(VertexShaderModule);
class VKFragmentShaderModule : public FragmentShaderModule,
public VKShaderModule {
public:
virtual ~VKFragmentShaderModule() {}
};
VK_CAST(FragmentShaderModule);
class VKComputeShaderModule : public ComputeShaderModule,
public VKShaderModule {
public:
virtual ~VKComputeShaderModule() {}
};
VK_CAST(ComputeShaderModule);
} // namespace ngfx
Updated on 3 April 2021 at 20:21:52 PDT