src/ngfx/porting/vulkan/VKTexture.h
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/*
* Copyright 2020 GoPro Inc.
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#pragma once
#include "ngfx/graphics/Texture.h"
#include "ngfx/porting/vulkan/VKBuffer.h"
#include "ngfx/porting/vulkan/VKGraphicsContext.h"
#include "ngfx/porting/vulkan/VKImage.h"
#include "ngfx/porting/vulkan/VKImageView.h"
#include "ngfx/porting/vulkan/VKSamplerCreateInfo.h"
namespace ngfx {
class VKTexture : public Texture {
public:
void create(VKGraphicsContext *ctx, void *data, uint32_t size,
VkExtent3D extent, uint32_t arrayLayers, VkFormat format,
VkImageUsageFlags imageUsageFlags, VkImageViewType imageViewType,
bool genMipmaps, VKSamplerCreateInfo *pSamplerCreateInfo,
uint32_t numSamples = 1);
virtual ~VKTexture();
void upload(void *data, uint32_t size, uint32_t x = 0, uint32_t y = 0,
uint32_t z = 0, int32_t w = -1, int32_t h = -1, int32_t d = -1,
int32_t arrayLayers = -1) override;
void download(void *data, uint32_t size, uint32_t x = 0, uint32_t y = 0,
uint32_t z = 0, int32_t w = -1, int32_t h = -1, int32_t d = -1,
int32_t arrayLayers = -1) override;
void changeLayout(CommandBuffer *commandBuffer,
ImageLayout imageLayout) override;
void generateMipmaps(CommandBuffer *commandBuffer) override;
VKImageView *getImageView(VkImageViewType imageViewType, uint32_t mipLevels,
uint32_t arrayLayers, uint32_t baseMipLevel = 0,
uint32_t baseArrayLayer = 0);
VkFormat vkFormat;
VKImage vkImage;
std::vector<std::unique_ptr<VKImageView>> vkImageViewCache;
VKImageView *vkDefaultImageView = nullptr;
VkDescriptorSet samplerDescriptorSet = 0, storageImageDescriptorSet = 0;
VkSampler sampler = 0;
VkImageAspectFlags aspectFlags;
bool depthTexture = false;
bool genMipmaps = false;
std::unique_ptr<VKSamplerCreateInfo> samplerCreateInfo;
private:
void initSamplerDescriptorSet(VkCommandBuffer cmdBuffer);
void initStorageImageDescriptorSet(VkCommandBuffer cmdBuffer);
void initSampler();
void uploadFn(VkCommandBuffer cmdBuffer, void *data, uint32_t size,
VKBuffer *stagingBuffer, uint32_t x = 0, uint32_t y = 0,
uint32_t z = 0, int32_t w = -1, int32_t h = -1, int32_t d = -1,
int32_t arrayLayers = -1);
void downloadFn(VkCommandBuffer cmdBuffer, void *data, uint32_t size,
VKBuffer *stagingBuffer, uint32_t x = 0, uint32_t y = 0,
uint32_t z = 0, int32_t w = -1, int32_t h = -1,
int32_t d = -1, int32_t arrayLayers = -1);
void generateMipmapsFn(VkCommandBuffer cmdBuffer);
VKGraphicsContext *ctx;
};
VK_CAST(Texture);
} // namespace ngfx
Updated on 3 April 2021 at 20:21:52 PDT