src/ngfx/porting/windows/WWindow.h
Namespaces
Name |
---|
ngfx |
Classes
Name | |
---|---|
class | ngfx::WWindow |
Source code
/*
* Copyright 2020 GoPro Inc.
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#pragma once
#include "ngfx/graphics/GraphicsContext.h"
#include "ngfx/porting/d3d/D3DWindow.h"
#include <windows.h>
namespace ngfx {
class WWindow : public D3DWindow {
public:
void create(GraphicsContext *graphicsContext, const char *title,
std::function<void(Window *thiz)> onWindowCreated, int w, int h);
virtual bool shouldClose();
virtual void pollEvents();
virtual ~WWindow();
virtual void destroySurface();
private:
MSG msg{};
void createWindow(int w, int h, const char *title);
void getFramebufferSize(int *w, int *h);
struct Monitor {
DISPLAY_DEVICEW adapter, display;
};
Monitor getPrimaryMonitor();
struct VideoMode {
int width, height;
};
VideoMode getVideoMode(const Monitor &monitor);
void registerWindowClass();
};
inline WWindow *w(Window *window) { return (WWindow *)window; }
} // namespace ngfx
Updated on 3 April 2021 at 20:21:52 PDT