src/ngfx/graphics/Window.h
Namespaces
Name |
---|
ngfx |
Classes
Name | |
---|---|
class | ngfx::Window |
Source code
/*
* Copyright 2020 GoPro Inc.
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#pragma once
#include "ngfx/graphics/Surface.h"
#include "ngfx/input/InputMap.h"
#include <functional>
namespace ngfx {
class GraphicsContext;
class Window {
public:
static Window *create(GraphicsContext *graphicsContext, const char *title,
std::function<void(Window *thiz)> onWindowCreated,
int w = DISPLAY_WIDTH, int h = DISPLAY_HEIGHT);
virtual ~Window() {}
virtual bool shouldClose() = 0;
virtual void pollEvents() = 0;
enum { DISPLAY_WIDTH = -1, DISPLAY_HEIGHT = -1 };
int w, h;
Surface *surface = nullptr;
std::function<void()> onUpdate = nullptr, onPaint = nullptr;
std::function<void(KeyCode code, InputAction action)> onKey = nullptr;
std::function<void(double xoffset, double yoffset)> onScroll = nullptr;
std::function<void(double x, double y)> onCursorPos = nullptr;
std::function<void(MouseButton button, InputAction action)> onMouseButton =
nullptr;
};
}; // namespace ngfx
Updated on 3 April 2021 at 20:21:51 PDT